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Compatibility

DxMessaging is render‑pipeline agnostic (pure C#) and targets Unity 2021.3+. The matrix below summarizes support by Unity version and Render Pipeline.

Unity Version vs Render Pipeline

Unity Built‑In RP URP HDRP
2021.3 LTS ✅ Compatible ✅ Compatible ✅ Compatible
2022.3 LTS ✅ Compatible ✅ Compatible ✅ Compatible
2023.x ✅ Compatible ✅ Compatible ✅ Compatible
6.x ✅ Compatible ✅ Compatible ✅ Compatible

Notes

  • RP‑agnostic: DxMessaging does not depend on rendering APIs; it works equally across Built‑In, URP, and HDRP.
  • Minimum version is governed by the package manifest (unity: 2021.3). Newer LTS versions are expected to work.

Architecture Pattern Compatibility

Scriptable Object Architecture (SOA)

DxMessaging can work alongside Scriptable Object Architecture patterns, though SOA has documented limitations. See Pattern 14: SOA Compatibility for detailed integration strategies, code examples, and migration paths.

Quick summary

  • Compatible - DxMessaging can bridge with SOA systems
  • ⚠️ Not recommended - SOA has scalability and maintainability concerns (detailed critique)
  • Best practice - Use ScriptableObjects for immutable design data, DxMessaging for runtime events
  • → See SOA Integration Patterns for three coexistence strategies with code examples

Dependency Injection (DI) Frameworks

DxMessaging integrates with popular DI frameworks:

DI and DxMessaging complement each other: DI manages dependencies/services, DxMessaging handles event communication.

Other Unity Frameworks

For comparisons with other messaging/event frameworks (UniRx, MessagePipe, Zenject Signals, etc.), see Framework Comparisons.