Unity Helpers

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Treasure chest of Unity developer tools. Professional inspector tooling, high-performance utilities, spatial queries, and 20+ editor tools.

Glossary

Quick reference for terms used throughout Unity Helpers documentation.

Core Concepts

Attribute

Buffering Pattern

Immutable Tree

Odin Compatibility

Pooled Buffers

Relational Components

Seedable Random

Data Structures

Binary Heap

Cyclic Buffer (Ring Buffer)

Disjoint Set (Union-Find)

KdTree (K-Dimensional Tree)

QuadTree

RTree

Sparse Set

Spatial Hash

Trie (Prefix Tree)

Editor & Tools

Attribute Metadata Cache

Property Drawer

ScriptableObject Singleton

Patterns & Techniques

Douglas-Peucker Algorithm

Effects Pipeline

Handle (Effect Handle)

Positive Modulo

Tag Handler

Serialization

Protobuf (Protocol Buffers)

System.Text.Json

Unity Converters

Performance Terms

Amortized Complexity

Big-O Notation

Cache-Friendly

GC Pressure

Hot Path

IL2CPP

Abbreviations

AABB

Axis-Aligned Bounding Box

AOT

Ahead-Of-Time (compilation)

DTO

Data Transfer Object (simple data container for serialization)

FIFO

First-In-First-Out (queue behavior)

GC

Garbage Collector/Garbage Collection

HDRP

High Definition Render Pipeline

kNN

k-Nearest Neighbors

LIFO

Last-In-First-Out (stack behavior)

MBR

Minimum Bounding Rectangle

MST

Minimum Spanning Tree

POCO

Plain Old CLR Object (simple class with no framework dependencies)

PPU

Pixels Per Unit (sprite import setting)

PRNG

Pseudo-Random Number Generator

RNG

Random Number Generator

URP

Universal Render Pipeline


See Also